Beginning iOS 6 Development: Exploring the iOS SDK Dave Mark

ISBN:

Published: January 9th 2013

Kindle Edition

761 pages


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Beginning iOS 6 Development: Exploring the iOS SDK  by  Dave Mark

Beginning iOS 6 Development: Exploring the iOS SDK by Dave Mark
January 9th 2013 | Kindle Edition | PDF, EPUB, FB2, DjVu, talking book, mp3, RTF | 761 pages | ISBN: | 8.40 Mb

The team that brought you the bestsellingBeginning iPhone Developmentis back again forBeginning iOS6 Development, bringing this definitive guide up-to-date with Apples latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.MoreThe team that brought you the bestsellingBeginning iPhone Developmentis back again forBeginning iOS6 Development, bringing this definitive guide up-to-date with Apples latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.

Theres coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS6 SDK. Youll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcodeand the latest 64-bitiOS 6-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS6 Developmentoffers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS6 SDK, and then guides you though the creation of your first simple application.

From there, youll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Youll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youll learn how to save your data using the iPhone file system. Youll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And theres much more!

Youll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. Youll discover the fine points of application preferences and learn how to localize your apps for multiple languages.The iOS6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What youll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create universal apps for both the iPhone and iPad What is data persistence and whyis itimportant Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS brings to the iPhone How to get your app in iCloud And much much more...

Who this book is forEveryone who wants to start developing for iPhone, iPod touch, and iPad!For the latest source code, please head to www.iphonedevbook.com. Table of Contents 1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4.

More User Interface Fun 5. Autorotation and Autosizing 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Storyboards 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Get Your App in the iCloud 15.

Grand Central Dispatch, Background Processing, and You 16. Drawing with Quartz and OpenGL 17. Taps, Touches, and Gestures 18. Where Am I? Finding Your Way with Core Location 19. Whee! Gyro and Accelerometer! 20. iPhone Camera and Photo Library 21. Collection Views 22. Application Localization 23. Appendix: Where to Next?



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